Tutorials

Using Pixplant to generate textures

Let’s take a quick look at PixPlant, a cool piece of soft­ware that gen­er­ate seam­less tex­ture maps in no time (nor­mal maps, spec­u­lar maps, dif­fuse, dis­place­ments, in one click) from plain pho­tos. There’s plenty of options to fine tune your res­ults, and you can always do changes in Photoshop for ulti­mate con­trol over your tex­ture maps. Read more…

Improving your 3Ds Max viewport quality

While look­ing at this light­bulb you are prob­ably think­ing it’s a bad render (no self-shadowing, no ambi­ent occlu­sion). Well, there’s a reason why: this is not a render at all, it’s just your reg­u­lar 3Ds max view­port with a dir­ectX shader that’s mim­ick­ing real­istic mater­i­als in real time. Read more…

Making-of de Typographie no°1

J’ai com­mencé par dessiner chacune des lettres con­tenues dans le mot “Typography” sur du papier quad­rillé. Cela m’a per­mis d’obtenir un style cohérent pour chaque lettre et plus de facil­ité pour la suite. J’ai tout d’abord mod­él­isé à plat les ség­ments qui for­ment les lettres Read more…

An introduction to cube mapping

Cubemaps are used in real time ren­der­ing engines (mostly in video games) to fake reflec­tions on objects. Raytracing is slow and heavy on the CPU, so instead of tra­cing rays it’s faster to take the inform­a­tions from a pre-calculated image. A Cubemap is made of six dif­fer­ent images mapped on a cube (one image per face). Read more…