Let’s take a quick look at PixPlant, a cool piece of software that generate seamless texture maps in no time (normal maps, specular maps, diffuse, displacements, in one click) from plain photos. There’s plenty of options to fine tune your results, and you can always do changes in Photoshop for ultimate control over your texture maps. Read more…
Improving your 3Ds Max viewport quality
While looking at this lightbulb you are probably thinking it’s a bad render (no self-shadowing, no ambient occlusion). Well, there’s a reason why: this is not a render at all, it’s just your regular 3Ds max viewport with a directX shader that’s mimicking realistic materials in real time. Read more…
Making-of de Typographie no°1
J’ai commencé par dessiner chacune des lettres contenues dans le mot “Typography” sur du papier quadrillé. Cela m’a permis d’obtenir un style cohérent pour chaque lettre et plus de facilité pour la suite. J’ai tout d’abord modélisé à plat les ségments qui forment les lettres Read more…
An introduction to cube mapping
Cubemaps are used in real time rendering engines (mostly in video games) to fake reflections on objects. Raytracing is slow and heavy on the CPU, so instead of tracing rays it’s faster to take the informations from a pre-calculated image. A Cubemap is made of six different images mapped on a cube (one image per face). Read more…




